Reference

Information

Story, characters, controls and settings, taken from the game itself.

Overview

Project I.G.I.: I'm Going In is a single-player first-person shooter by Innerloop Studios, published by Eidos Interactive in 2000. Its campaign has 14 missions with three difficulty levels.

Developer
Innerloop Studios - a Vision Park Company
Publisher
Eidos Interactive
Release
2000 (README version 1.0, Nov 29th, 2000)
Missions
14
Difficulty
Easy, Medium, Hard
Languages
English, Deutsch, Français, Español, Italiano
Graphics
DirectX 7.0a

Story

The game opens somewhere in Russia, with Priboi questioning a prisoner who will not talk. From there the campaign follows Jones mission by mission:

  1. Trainyard: Small coastline trainyard
  2. SAM Base: Small missile defence base
  3. Military Airbase: Rescue Josef from the airbase
  4. GOD: Defend the friendly troops
  5. Radar Base: Disrupt Jach's communications network
  6. Get Priboi: Kidnap Jach from his base
  7. Border Crossing: Get Jones across the border
  8. Re-supply: Get Jones' equipment back
  9. Missile Trainyard: Get on the train
  10. Defend Priboi: Take Jach to the FRV
  11. Eagle's Nest I: The approach to Ekk's fortress
  12. Eagle's Nest II: Ekk's hilltop fortress
  13. Nuclear Infiltration: Infiltrate the nuclear base
  14. Finding the bomb: Kill Ekk and find the bomb

Characters

Jones
The player. Missions 7 and 8 are about getting him across the border and getting his equipment back.
Anya
In Mission 13 Jones secures a deployment zone for Anya and the friendly forces. She is with him at the end.
Josef Priboi
Held in the security building of the military airbase in Mission 3. The flight logs in the control tower give his new position.
Jach Priboi
His communications network is the target of Mission 5. Kidnapped from his base in Mission 6 and taken to the FRV in Mission 10.
Ekk
Her hilltop fortress is the Eagle's Nest of Missions 11 and 12. Mission 14: find Ekk, kill her, and find the bomb.

Missions

#MissionBriefingObjectives
1TrainyardSmall coastline trainyard1
2SAM BaseSmall missile defence base3
3Military AirbaseRescue Josef from the airbase4
4GODDefend the friendly troops2
5Radar BaseDisrupt Jach's communications network3
6Get PriboiKidnap Jach from his base4
7Border CrossingGet Jones across the border5
8Re-supplyGet Jones' equipment back6
9Missile TrainyardGet on the train3
10Defend PriboiTake Jach to the FRV2
11Eagle's Nest IThe approach to Ekk's fortress3
12Eagle's Nest IIEkk's hilltop fortress1
13Nuclear InfiltrationInfiltrate the nuclear base8
14Finding the bombKill Ekk and find the bomb2

Cutscenes

Intro

Somewhere in Russia.

Priboi
Has he talked yet?
Russian Guard
No!
Priboi
I'll make him talk...
Outro: the ending
Jones
Are you...you're.. OK??
Anya
...yeah
Jones
We don't have any clearance for what we've done, do we?? This was a black op...
Loudspeaker
This is is Rapid Reaction Force Draka Tyegrus. Surrender Immediately! All armed persons will be treated as hostile and will be shot on sight!
Anya
Damn...There must be hundreds of soldiers between the FRV and us.
Jones
I'm going in!

Lines exactly as written in the game's movie subtitles.

Controls

The default layout the game ships with. Everything can be remapped under Configuration, Controls.

ActionDefault
Move forwards / backwardsArrow Up / Arrow Down
Move left / rightArrow Left / Arrow Right
FireLeft mouse button
Alternate fireBackspace
ReloadReturn
ActivateRight Shift
CrouchRight Control
JumpNumpad 0
PeekNumpad 1
Next weaponRight mouse button
Previous weaponO
Weapon categories1 to 9
BinocularsSpace
Zoom in / outPage Up / Page Down
Map computerC
Toggle walk / runW

Settings

Graphics

Resolution, render device, gamma and a performance level slider. Advanced options: full size textures (texture shrinking off), lightmaps and high geometry detail.

Sound

Music volume and effects volume.

Other

Mouse sensitivity and invert mouse, language, player profiles, and content control: blood on or off, protected by a password.

Requirements

From the README that came with version 1.0.

MinimumRecommended
SystemWindows 95/98-
CPUPentium II 300 MHzAMD Athlon or Pentium III
RAM64 MB128 MB
GraphicsDirectX 7.0a 3D card, 8 MB VRAMDirectX 7.0a 3D card, 16 MB VRAM
SoundDirectX 7.0a sound card-
CD-ROMQuad-speed (4x)Eight-speed (8x)
Disk500 MB-