Overview
Project I.G.I.: I'm Going In is a single-player first-person shooter by Innerloop Studios, published by Eidos Interactive in 2000. Its campaign has 14 missions with three difficulty levels.
- Developer
- Innerloop Studios - a Vision Park Company
- Publisher
- Eidos Interactive
- Release
- 2000 (README version 1.0, Nov 29th, 2000)
- Missions
- 14
- Difficulty
- Easy, Medium, Hard
- Languages
- English, Deutsch, Français, Español, Italiano
- Graphics
- DirectX 7.0a
Story
The game opens somewhere in Russia, with Priboi questioning a prisoner who will not talk. From there the campaign follows Jones mission by mission:
- Trainyard: Small coastline trainyard
- SAM Base: Small missile defence base
- Military Airbase: Rescue Josef from the airbase
- GOD: Defend the friendly troops
- Radar Base: Disrupt Jach's communications network
- Get Priboi: Kidnap Jach from his base
- Border Crossing: Get Jones across the border
- Re-supply: Get Jones' equipment back
- Missile Trainyard: Get on the train
- Defend Priboi: Take Jach to the FRV
- Eagle's Nest I: The approach to Ekk's fortress
- Eagle's Nest II: Ekk's hilltop fortress
- Nuclear Infiltration: Infiltrate the nuclear base
- Finding the bomb: Kill Ekk and find the bomb
Characters
- Jones
- The player. Missions 7 and 8 are about getting him across the border and getting his equipment back.
- Anya
- In Mission 13 Jones secures a deployment zone for Anya and the friendly forces. She is with him at the end.
- Josef Priboi
- Held in the security building of the military airbase in Mission 3. The flight logs in the control tower give his new position.
- Jach Priboi
- His communications network is the target of Mission 5. Kidnapped from his base in Mission 6 and taken to the FRV in Mission 10.
- Ekk
- Her hilltop fortress is the Eagle's Nest of Missions 11 and 12. Mission 14: find Ekk, kill her, and find the bomb.
Missions
Cutscenes
Intro
Somewhere in Russia.
- Priboi
- Has he talked yet?
- Russian Guard
- No!
- Priboi
- I'll make him talk...
Outro: the ending
- Jones
- Are you...you're.. OK??
- Anya
- ...yeah
- Jones
- We don't have any clearance for what we've done, do we?? This was a black op...
- Loudspeaker
- This is is Rapid Reaction Force Draka Tyegrus. Surrender Immediately! All armed persons will be treated as hostile and will be shot on sight!
- Anya
- Damn...There must be hundreds of soldiers between the FRV and us.
- Jones
- I'm going in!
Lines exactly as written in the game's movie subtitles.
Controls
The default layout the game ships with. Everything can be remapped under Configuration, Controls.
| Action | Default |
| Move forwards / backwards | Arrow Up / Arrow Down |
| Move left / right | Arrow Left / Arrow Right |
| Fire | Left mouse button |
| Alternate fire | Backspace |
| Reload | Return |
| Activate | Right Shift |
| Crouch | Right Control |
| Jump | Numpad 0 |
| Peek | Numpad 1 |
| Next weapon | Right mouse button |
| Previous weapon | O |
| Weapon categories | 1 to 9 |
| Binoculars | Space |
| Zoom in / out | Page Up / Page Down |
| Map computer | C |
| Toggle walk / run | W |
Settings
Graphics
Resolution, render device, gamma and a performance level slider. Advanced options: full size textures (texture shrinking off), lightmaps and high geometry detail.
Sound
Music volume and effects volume.
Other
Mouse sensitivity and invert mouse, language, player profiles, and content control: blood on or off, protected by a password.
Requirements
From the README that came with version 1.0.
| Minimum | Recommended |
| System | Windows 95/98 | - |
| CPU | Pentium II 300 MHz | AMD Athlon or Pentium III |
| RAM | 64 MB | 128 MB |
| Graphics | DirectX 7.0a 3D card, 8 MB VRAM | DirectX 7.0a 3D card, 16 MB VRAM |
| Sound | DirectX 7.0a sound card | - |
| CD-ROM | Quad-speed (4x) | Eight-speed (8x) |
| Disk | 500 MB | - |